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Portfolio

Mobile Trebuchet Prototype

This prototype was made during an Internship program I've participated in at Alarming Ladder studios. I've made a mobile prototype game based on the client requirements and needs. At the end the studio's lead was happy with my work.

The Haunted House

This game was made during the 2nd year of my degree with a group of 5 students. My contributions to the project were the shooting system,different UI elements, highscore system, door implementation.

FPS Controller Prototype

This is a presonal project I've worked on, it's a fps system designed to be scalable and flexible. It has a shooting system, recoil system, vaulting, character and AI movement, health system.

Isometric Game Prototype

This is a project I'm curently working on. The movement is inspired by Project Zomboid.
I've added destructible items, doors and a Behaviour Tree AI that's work in progress. It has three states for now: Patroling, Chasing, Attacking.

AI formations RTS prototype

Currently in development this is the Final Project for my university degree. This is a rough simulation of combat between two armies in my rts.

What lies in the fog

What lies in the fog is a short interactive horror game with narative elements which I've developed with a team during the last week of a Unity Course at Tech Educators. My contribution to the project is the Player Controller, enemy AI and the audio footstep system.

Pawn

I've made this game with a friend for the 2024 Global Game Jam. The goal is to keep the laugh bar of the king full by killing enemies. All mechanics were implemented by me.

Hand of Caesar (prototype)

This is a 2.5D prototype game I've made with a friend which was for the Historically Accurate Game Jam 8. You play as emperor Caesar and you have to escape the theatre and avoid being killed by the consuls.
All mechanics were implemented by me.

Soulslike backstab

Using Unity's Third Person framework I've implemented a simple and effective backstab mechanic. I've also added some animations for visualisation.

Event Horizon

This is a mini adventure horror game that I've developed with a friend for the Norwich Game Jam 2024. Yare a soviet cosmonaut exploring distant planets on a rusty ship. Available to play on my itch page.

Horror Game prototype

A personal project that I worked on, this is a horror game prototype, with hide and seek mechanics. You can avoid the enemy by hiding behind a wall or beneath a surface. Implemented a FSM stucture for AI decision making.

3D Building System

This is a personal mini-project that I worked on. It's a simple 3D Building System featuring various building layers, different structures, grid placement and rotation.

2D AI Hunter-Prey

This project is an AI C++
application which I made in my 2nd year of studying. It contains AI techniques such as a Finite State Machine for the Hunter, a Behaviour Tree for the Prey and steering techniques. It's rendered using the SFML library.

2D Game Engine

This is a simple 2D Game Engine that I've made in C++ in my 2nd year of studying. It has a content and hierarchy window and handles player input. It's made using SDL for rendering and ImGui for the user's interface.

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